TES Skyrim 0.200

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Re: TES Skyrim 0.200

Dorak
Describe what os do you have, which setting in it, anything else which may prevent mod working without admin rights, may be i can simulate same situation.

Unreal Warfare
You need to have very huge textures to see stuttering much greater than with unsafe memory hack=true, because process of transfering data to another process memory is very fast, more than 1 gb/sec. Restoring is slower, but it rarely happen. Make comparison with and without unsafe memory hack and time to load same saved game with both of them (load it once, then exit game, load again and measure time, then exit and load again with measure, but when unsafe hack enabled).
Physics fix crop everything above 100 fps. When game crash i don't know, because never saw myself crash with high fps, all i had is infinite loading when fps at loading screens was about 200.

Yersinia79
For your config increase reserved memory size, it may get smoother fps.


TO ALL
I need test with very heavy modded game (many hi-res textures installed), what will be the memory usage for skyrim process and enbhost process before crash. May be one host process not enough i need to compress memory in it.
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Re: TES Skyrim 0.200

Yersinia79
And why fps is so low?
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Re: TES Skyrim 0.200

Yersinia79 wrote:Unreal Warfare
I think the physics bug appear if fps go over Hz on the monitor :>
I'm using an Acer GD245HQ 120hz monitor (set @120hz).

The physics bug has always existed for me at over 60 FPS. I don't think I've ever hit over 120 FPS in this game, ever, lol.
ENBSeries wrote:Unreal Warfare
You need to have very huge textures to see stuttering much greater than with unsafe memory hack=true, because process of transfering data to another process memory is very fast, more than 1 gb/sec. Restoring is slower, but it rarely happen. Make comparison with and without unsafe memory hack and time to load same saved game with both of them (load it once, then exit game, load again and measure time, then exit and load again with measure, but when unsafe hack enabled).
Physics fix crop everything above 100 fps. When game crash i don't know, because never saw myself crash with high fps, all i had is infinite loading when fps at loading screens was about 200.
I'm running 2k textures, run through texture optimizer (optimized over 2048k). My card has 3gb of VRAM. ENB shows in game I have normally around 400mb of VRAM free (with ENB using around 300-350mb, can't remember off the top of my head, will take screens if you require).

I will try what you suggested and then get back to you, along with some proper additional information regarding VRAM usage as well.
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Re: TES Skyrim 0.200

Gother reminded that DXTory not work with the mod, but seems i can't do anything, this tool require .NET 4.0 which can't be installed on my OS. What else not work, except antiviruses?
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Re: TES Skyrim 0.200

Unreal Warfare
Oh my bad then :) prbly been keeping fps below 60 with enb effects for awhile, cause I havent seen or heard a bouncing plate for ages ^^

Boris
Thank you, will try increase it alittle :)
The 3840x2160 res and max ssao scales have kinda hard impact even thou I use normal ugrid, but performance difference shows alittle more :>
I dont play at this res, my monitor is to small to have higher than 1080p and be clear, so much better performance then.
Screenshots I turn on double res for 4k^^
I use Windows Defender without any problems, have not tested fraps yet but will have a look.

EDIT:
Fraps makes a 1080p image of top/left part of the 4k picture still.
Print screen makes full size 4k - 24bit BMP
Insert makes full size 4k - 32bit BMP
When it comes to quality, there is really no point using anything else than insert. :>
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Re: TES Skyrim 0.200

Should UseDefferedRendering=true or false?

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Re: TES Skyrim 0.200

Wolfstryder;

That is intended for users who wan'ts performance but still be able to adjust ENB settings.

With that off it disables SSAO, Reflections, IBL and Particle Lighting

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Re: TES Skyrim 0.200

True, if you want all features of the mod to be available.
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Re: TES Skyrim 0.200

i'm getting stack overflow msgs in my papyrus log using .200 that i wasnt getting using .199
using
16 gb ram nvidia gtx680 2gb vram
and defualt skyrim.ini papyrus settings according to the creation kit webpage
[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
ReservedMemorySizeMb=512
EnableUnsafeMemoryHacks=false

[08/05/2013 - 07:33:02PM] Suspended stack count is over our warning threshold, dumping stacks:

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Re: TES Skyrim 0.200

Thanks Boris and Jawz :)

Even though I use Vsync max 60fps should I leave FixPhysics=true? Game runs ok with it =true.
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