The updated version fixed it. Thank you sir!
![Wink ;)](./images/smilies/wink.gif)
Are all these saves that you are testing menu saves, and not autosaves? Scripting doesn't pause ingame during autosaves, this can corrupt an autosave, if I understand it correctly.CruNcher wrote:Garfink yeah i use several Papyrus stuff and i really think it's a random memory clash between script mods and ENB on the system memory part, i have no other explanation for this behaviour especialy that the loading works and everything becomes stable after 1 time loading the save without ENB.GArfink wrote:Allow me to direct you to my thread on the step forums, I've solved all my ctd after loading problems, intermittent freezes in-game problems, loading save game problems. With my no-tolerance for crashes policy (none of this: "...your game is considered stable if it only crashes once every hour" bullshit), I have found the only way to eliminate "all" crashes in my game, I also have a large & complex load order and I've found that even with ENBoost, we are still limited by game engine. The moment I add a few "essential" gameplay mods to my load order, stability go out the window. With just 2K-4K texture mods with no gameplay mods running, I can run the game (even at uGrid 7) with no problems just like people described here, but the moment you add mods (lots of scripting mods) to the game become unstable again despite ENBoost. So the problem isn't with ENBoost at all, never has been, ENB is smooth as silk really and its various settings option means that you can run the game on many more different systems, but it isn't the magic elixir that will fix all your crashes.SiSaSyco wrote:I guess I have got this problem, too. I did not link it to ENB or changing textures untill now. I m currently frequently modifying my skin textures and/or body meshes. I allways get this "ctd after loading" after some time since a week or two. I didnt found any solution for it, only the fact that skyrim runs great when starting the pc and running skyrim without changing anything. Now, after reading Cruncher's post I realise that I m changing textures very often in the past week and that this could definetly be the same problem. But I m not changing the compression or even format of the textures. I m just changing the brightness of the specular-texture for example and save it again. I m using a heavy modded Skyrim (200+ Mods) but with the new ENB with memory management it was running without problems - but now I m getting this "ctd after loading" very often. At least its good to see that I m not the only one with this problem ...CruNcher wrote:I still try to find out what causes these ENB load savegame instabilities (direct CTD after Save state is loaded and about to get displayed)
i don't understand this random behavior and it's pattern especially if this once happened and i free the system memory state by closing applications it doesn't fix that once unstable the chance to get it stable again is very small without interfering in some way
It's mostly like that it's super stable and i test stuff then i change some texture to test it load the save the save CTDs then i rechange the texture mostly these changes are between compressed and uncompressed and then load the savegame again and it CTDs again and doesn't get stable anymore
Once iam in this unstable ENB load savegame CTD state a fix that most times works is i disable the ENB hook completely start the game without ENB and load the savegame most of the times the savegame then doesn't CTD and loads successful
Then after the Savegame got loaded successful without ENB the chance that the System is stable again is very high and then i enable the ENB hook again and load the savegame and it doesn't CTD most of the times then anymore with ENB after one time successful load without ENB
(remember also that some "map" ini adjustments will cause your game not to load as well. I've never used the save cleaner either, your savegame won't load, especially if its a relative new game <lvl 30, because of other reasons and not because of a corrupted saved game usually.)
Go to here: http://forum.step-project.com/showthread.php?tid=3319
It's much better to test Script Mods especially with ENB @○ the same time on stability issues before giving them green light in your load order
PS: Boris you can be really proud
ENB Penetration is getting measurably higher on the Nexus, sooner or later no modder will have a chance to escape ENB optimization
Exactly!Scripting doesn't pause ingame during autosaves, this can corrupt an autosave, if I understand it correctly.
Have someone create custom _sk.dds for this? This might even produce a fix for "bronze skin lighting" effect that some body mods create.ENBSeries wrote:MOTOSXORPIOExactly!Scripting doesn't pause ingame during autosaves, this can corrupt an autosave, if I understand it correctly.
Folks, i don't know if subsurface scattering required, but at least i need to solve one issue with it - corrupted textures of sss by mods. Each body mod add own textures, but in most cases they are bad, not fit on hands or neck, other replacers may not have this texture. For vanilla human characters it's mostly pinky-peachy color with red on fingers, represent intensity and color of sss effect (vanilla sss is very ugly). Becase game is heavily modded, i can't use this texture for intensity and color of sss, will be too much noticable errors, for example with my current character, body have this map (brown by some reason), but head have it black color, so sss will not work on head. Instead, i can use diffuse texture, increase it color saturation to simulate light passed in blood. This is bad approximation, but on practice looks better than unchanged color of diffuse texture. What i mean is for example THIS COLOR transformed to THIS COLOR. What should i do?
That's a picky situation we in now that could be changing a lot for the future, basically no one creates a Subsurface map and that Ugly Bronze shine approach is totally flawed http://skyrim.nexusmods.com/mods/29791/ (the black square you see as _sk map)ENBSeries wrote:MOTOSXORPIOExactly!Scripting doesn't pause ingame during autosaves, this can corrupt an autosave, if I understand it correctly.
Folks, i don't know if subsurface scattering required, but at least i need to solve one issue with it - corrupted textures of sss by mods. Each body mod add own textures, but in most cases they are bad, not fit on hands or neck, other replacers may not have this texture. For vanilla human characters it's mostly pinky-peachy color with red on fingers, represent intensity and color of sss effect (vanilla sss is very ugly). Becase game is heavily modded, i can't use this texture for intensity and color of sss, will be too much noticable errors, for example with my current character, body have this map (brown by some reason), but head have it black color, so sss will not work on head. Instead, i can use diffuse texture, increase it color saturation to simulate light passed in blood. This is bad approximation, but on practice looks better than unchanged color of diffuse texture. What i mean is for example THIS COLOR transformed to THIS COLOR. What should i do?
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
Nice work so far, though i guess you overdrive the SSS parameters on purpose here ? it looks like a major sunburn on scale 3namaste911 wrote:SSS is totally necesary, I would even say that at many light conditions it is crucial, the problem is that modders don't use it, for females there are some maps avaible that works really good but there are none for males, only the black and dark brown squares which doesn't fix anything, they just kill the effect.
These are some experimental ones that I was working at, they are made with a pale pink as base with a quite intense one at the hot areas and seams, the green hues for the veins are made at this map too. They are not finished and as I said they are quite experimental, but if you want to take a look at them, allow me to send you PMs/links and I'll drop it in your inbox.
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard